LUNCH SESSION: Tips for Making a Good Game Great | 12:00 - 12:50
Speakers:
February 12, 2013 at 12:00pm
How much of your game is ready when you're done with the game play? How do you develop, fund, publish your game? Let's see some Unity production examples to answer these questions and see what can be improved.
Place: Hall A
Indie Games
5 visitors signed in:
Oscar Clark [@Athanateus]
[@flauchersfinest]
Oded Sharon [@SoundGuy]
Kristian Rabe [@krisrock]
Anthony Beels [@Flashtony]
Oscar Clark [@Athanateus]
[@flauchersfinest]
Oded Sharon [@SoundGuy]
Kristian Rabe [@krisrock]
Anthony Beels [@Flashtony]









